modules/sync: add UniqueQueue
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@ -20,8 +20,11 @@ import (
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"github.com/gogits/gogs/modules/log"
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"github.com/gogits/gogs/modules/log"
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"github.com/gogits/gogs/modules/process"
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"github.com/gogits/gogs/modules/process"
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"github.com/gogits/gogs/modules/setting"
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"github.com/gogits/gogs/modules/setting"
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"github.com/gogits/gogs/modules/sync"
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)
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)
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var PullRequestQueue = sync.NewUniqueQueue(setting.Repository.PullRequestQueueLength)
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type PullRequestType int
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type PullRequestType int
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const (
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const (
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@ -537,8 +540,6 @@ func (pr *PullRequest) UpdateCols(cols ...string) error {
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return err
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return err
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}
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}
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var PullRequestQueue = NewUniqueQueue(setting.Repository.PullRequestQueueLength)
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// UpdatePatch generates and saves a new patch.
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// UpdatePatch generates and saves a new patch.
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func (pr *PullRequest) UpdatePatch() (err error) {
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func (pr *PullRequest) UpdatePatch() (err error) {
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if err = pr.GetHeadRepo(); err != nil {
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if err = pr.GetHeadRepo(); err != nil {
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@ -10,10 +10,8 @@ import (
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"fmt"
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"fmt"
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"io/ioutil"
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"io/ioutil"
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"strings"
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"strings"
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"sync"
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"time"
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"time"
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"github.com/Unknwon/com"
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"github.com/go-xorm/xorm"
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"github.com/go-xorm/xorm"
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gouuid "github.com/satori/go.uuid"
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gouuid "github.com/satori/go.uuid"
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@ -22,8 +20,11 @@ import (
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"github.com/gogits/gogs/modules/httplib"
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"github.com/gogits/gogs/modules/httplib"
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"github.com/gogits/gogs/modules/log"
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"github.com/gogits/gogs/modules/log"
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"github.com/gogits/gogs/modules/setting"
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"github.com/gogits/gogs/modules/setting"
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"github.com/gogits/gogs/modules/sync"
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)
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)
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var HookQueue = sync.NewUniqueQueue(setting.Webhook.QueueLength)
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type HookContentType int
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type HookContentType int
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const (
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const (
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@ -500,64 +501,6 @@ func PrepareWebhooks(repo *Repository, event HookEventType, p api.Payloader) err
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return nil
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return nil
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}
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}
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// UniqueQueue represents a queue that guarantees only one instance of same ID is in the line.
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type UniqueQueue struct {
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lock sync.Mutex
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ids map[string]bool
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queue chan string
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}
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func (q *UniqueQueue) Queue() <-chan string {
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return q.queue
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}
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func NewUniqueQueue(queueLength int) *UniqueQueue {
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if queueLength <= 0 {
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queueLength = 100
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}
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return &UniqueQueue{
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ids: make(map[string]bool),
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queue: make(chan string, queueLength),
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}
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}
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func (q *UniqueQueue) Remove(id interface{}) {
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q.lock.Lock()
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defer q.lock.Unlock()
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delete(q.ids, com.ToStr(id))
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}
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func (q *UniqueQueue) AddFunc(id interface{}, fn func()) {
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newid := com.ToStr(id)
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if q.Exist(id) {
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return
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}
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q.lock.Lock()
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q.ids[newid] = true
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if fn != nil {
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fn()
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}
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q.lock.Unlock()
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q.queue <- newid
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}
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func (q *UniqueQueue) Add(id interface{}) {
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q.AddFunc(id, nil)
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}
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func (q *UniqueQueue) Exist(id interface{}) bool {
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q.lock.Lock()
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defer q.lock.Unlock()
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return q.ids[com.ToStr(id)]
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}
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var HookQueue = NewUniqueQueue(setting.Webhook.QueueLength)
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func (t *HookTask) deliver() {
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func (t *HookTask) deliver() {
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t.IsDelivered = true
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t.IsDelivered = true
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70
modules/sync/unique_queue.go
Normal file
70
modules/sync/unique_queue.go
Normal file
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@ -0,0 +1,70 @@
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// Copyright 2016 The Gogs Authors. All rights reserved.
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// Use of this source code is governed by a MIT-style
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// license that can be found in the LICENSE file.
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package sync
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import (
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"github.com/Unknwon/com"
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)
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// UniqueQueue is a queue which guarantees only one instance of same
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// identity is in the line. Instances with same identity will be
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// discarded if there is already one in the line.
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//
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// This queue is particularly useful for preventing duplicated task
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// of same purpose.
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type UniqueQueue struct {
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table *StatusTable
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queue chan string
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}
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// NewUniqueQueue initializes and returns a new UniqueQueue object.
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func NewUniqueQueue(queueLength int) *UniqueQueue {
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if queueLength <= 0 {
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queueLength = 100
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}
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return &UniqueQueue{
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table: NewStatusTable(),
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queue: make(chan string, queueLength),
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}
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}
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// Queue returns channel of queue for retrieving instances.
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func (q *UniqueQueue) Queue() <-chan string {
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return q.queue
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}
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// Exist returns true if there is an instance with given indentity
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// exists in the queue.
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func (q *UniqueQueue) Exist(id interface{}) bool {
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return q.table.IsRunning(com.ToStr(id))
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}
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// AddFunc adds new instance to the queue with a custom runnable function,
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// the queue is blocked until the function exits.
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func (q *UniqueQueue) AddFunc(id interface{}, fn func()) {
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if q.Exist(id) {
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return
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}
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idStr := com.ToStr(id)
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q.table.lock.Lock()
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q.table.pool[idStr] = true
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if fn != nil {
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fn()
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}
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q.table.lock.Unlock()
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q.queue <- idStr
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}
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// Add adds new instance to the queue.
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func (q *UniqueQueue) Add(id interface{}) {
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q.AddFunc(id, nil)
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}
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// Remove removes instance from the queue.
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func (q *UniqueQueue) Remove(id interface{}) {
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q.table.Stop(com.ToStr(id))
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}
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