Peter Stuifzand
7f521bcde5
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157 lines
4.1 KiB
Go
157 lines
4.1 KiB
Go
/*
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* Wiki - A wiki with editor
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* Copyright (c) 2021 Peter Stuifzand
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package main
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import (
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"github.com/yuin/goldmark"
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gast "github.com/yuin/goldmark/ast"
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"github.com/yuin/goldmark/parser"
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"github.com/yuin/goldmark/renderer"
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"github.com/yuin/goldmark/renderer/html"
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"github.com/yuin/goldmark/text"
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"github.com/yuin/goldmark/util"
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)
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// A Strikethrough struct represents a strikethrough of GFM text.
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type AstMark struct {
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gast.BaseInline
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}
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// Dump implements Node.Dump.
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func (n *AstMark) Dump(source []byte, level int) {
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gast.DumpHelper(n, source, level, nil, nil)
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}
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// KindStrikethrough is a NodeKind of the AstMark node.
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var KindMark = gast.NewNodeKind("AstMark")
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// Kind implements Node.Kind.
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func (n *AstMark) Kind() gast.NodeKind {
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return KindMark
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}
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// NewStrikethrough returns a new AstMark node.
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func NewAstMark() *AstMark {
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return &AstMark{}
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}
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type markDelimiterProcessor struct {
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}
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func (p *markDelimiterProcessor) IsDelimiter(b byte) bool {
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return b == '='
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}
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func (p *markDelimiterProcessor) CanOpenCloser(opener, closer *parser.Delimiter) bool {
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return opener.Char == closer.Char
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}
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func (p *markDelimiterProcessor) OnMatch(consumes int) gast.Node {
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return NewAstMark()
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}
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var defaultMarkDelimiterProcessor = &markDelimiterProcessor{}
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type markParser struct {
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}
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var defaultMarkParser = &markParser{}
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// NewMarkParser return a new InlineParser that parses
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// strikethrough expressions.
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func NewMarkParser() parser.InlineParser {
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return defaultMarkParser
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}
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func (s *markParser) Trigger() []byte {
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return []byte{'='}
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}
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func (s *markParser) Parse(parent gast.Node, block text.Reader, pc parser.Context) gast.Node {
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before := block.PrecendingCharacter()
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line, segment := block.PeekLine()
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node := parser.ScanDelimiter(line, before, 2, defaultMarkDelimiterProcessor)
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if node == nil {
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return nil
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}
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node.Segment = segment.WithStop(segment.Start + node.OriginalLength)
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block.Advance(node.OriginalLength)
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pc.PushDelimiter(node)
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return node
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}
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func (s *markParser) CloseBlock(parent gast.Node, pc parser.Context) {
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// nothing to do
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}
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// MarkHTMLRenderer is a renderer.NodeRenderer implementation that
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// renders Mark nodes.
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type MarkHTMLRenderer struct {
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html.Config
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}
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// NewMarkHTMLRenderer returns a new MarkHTMLRenderer.
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func NewMarkHTMLRenderer(opts ...html.Option) renderer.NodeRenderer {
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r := &MarkHTMLRenderer{
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Config: html.NewConfig(),
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}
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for _, opt := range opts {
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opt.SetHTMLOption(&r.Config)
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}
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return r
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}
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// RegisterFuncs implements renderer.NodeRenderer.RegisterFuncs.
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func (r *MarkHTMLRenderer) RegisterFuncs(reg renderer.NodeRendererFuncRegisterer) {
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reg.Register(KindMark, r.renderMark)
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}
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// MarkAttributeFilter defines attribute names which dd elements can have.
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var MarkAttributeFilter = html.GlobalAttributeFilter
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func (r *MarkHTMLRenderer) renderMark(w util.BufWriter, source []byte, n gast.Node, entering bool) (gast.WalkStatus, error) {
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if entering {
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if n.Attributes() != nil {
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_, _ = w.WriteString("<mark")
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html.RenderAttributes(w, n, MarkAttributeFilter)
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_ = w.WriteByte('>')
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} else {
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_, _ = w.WriteString("<mark>")
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}
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} else {
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_, _ = w.WriteString("</mark>")
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}
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return gast.WalkContinue, nil
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}
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type mark struct {
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}
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// Mark is an extension that allow you to use strikethrough expression like '==text==' .
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var Mark = &mark{}
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func (e *mark) Extend(m goldmark.Markdown) {
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m.Parser().AddOptions(parser.WithInlineParsers(
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util.Prioritized(NewMarkParser(), 500),
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))
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m.Renderer().AddOptions(renderer.WithNodeRenderers(
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util.Prioritized(NewMarkHTMLRenderer(), 500),
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))
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}
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